I can finally announce "Pingouin & Raptor: Hidden Object" is now in production!
Last year, I've been struggling with its development, I used löve2D and lua (that I used for my other games) for its prototype and couldn't find how to get things working from there.
Fortunately, this January, Jon from Tuesday Quest suggested he could help me start over with Unity. It made a lot of sense, I use Unity on a daily basis for Hungry Cat Picross, game jams and the Asset Store so I'm quite familiar with it!
And so we did!
At the start C# was very alien to me, and it took a while before I could do anything by myself, but I finally have a new prototype done, and a good base I can manage to add content.
There's a huge amount of work awaiting me but I hope to release a first version of the game before the end of the year. 😎